With this function you can construct your weekly calendar of lessons, which is customized on the basis of the courses that you intend to follow. Warning: the personal schedule does not replace the presentation of the study plan! It's an informal tool that can help you better manage the organization of class attendance before the study plan presentation. After the study plan presentation we recommend you to use the Lecture timetable service in your Online Services.
To create your customized schedule follow these instructions:
Click on the "Enable" link to proceed. You will be asked your surname and first name in order to determine your alphabetic grouping.
To add or remove courses from your personal schedule, use the small icons which are found next to the courses:
addition of the course
removal of the course
selection of the section of the Laboratory of Architecture (Note: the effective area in which the teaching will be carried out will be determined after the presentation of the Study Plans)
The sidebar on the left displays the number of lessons included in schedule. There are also these commands:
View the schedule: allows the viewing of the weekly synoptic schedule
Delete the schedule: cancels the selections made
When you have finished the entry, you can print the calendar you have made.
Course completely offered in italian
Course completely offered in english
The credits shown next to this symbol indicate the part of the course CFUs provided with Innovative teaching. These CFUs include:
Subject taught jointly with companies or organizations
Blended Learning & Flipped Classroom
Massive Open Online Courses (MOOC)
School of Design
(Master of Science degree)(ord. 270) - BV (1162) Communication Design
*** - Non diversificato
VIDEOGAMES DESIGN AND PROGRAMMING
Credits (CFU / ECTS)
Videogame design and programming is one of the most exciting and challenging disciplines in Computer Science as it attempts to combine, in real-time, concepts in computer graphics, human computer interaction, networking, artificial intelligence, computer aided instruction, computer architecture, etc. In this course students will learn the basics of videogame design and the basics of videogame programming, attend specific seminars from field experts, and form project groups to design, build and demonstrate a simple video game. The course is structured as a series of lecture by the instructors and a series of invited seminars.
The goal of the course is to develop games. For this purpose, each student is require to submit a game proposal at the beginning of the course. All the proposals are collected and all the students can cast 5 votes for the proposals they like most. The game receiving the highest number of votes are the one that will be developed during the course.