With this function you can construct your weekly calendar of lessons, which is customized on the basis of the courses that you intend to follow. Warning: the personal schedule does not replace the presentation of the study plan! It's an informal tool that can help you better manage the organization of class attendance before the study plan presentation. After the study plan presentation we recommend you to use the Lecture timetable service in your Online Services.
To create your customized schedule follow these instructions:
Click on the "Enable" link to proceed. You will be asked your surname and first name in order to determine your alphabetic grouping.
To add or remove courses from your personal schedule, use the small icons which are found next to the courses:
addition of the course
removal of the course
selection of the section of the Laboratory of Architecture (Note: the effective area in which the teaching will be carried out will be determined after the presentation of the Study Plans)
The sidebar on the left displays the number of lessons included in schedule. There are also these commands:
View the schedule: allows the viewing of the weekly synoptic schedule
Delete the schedule: cancels the selections made
When you have finished the entry, you can print the calendar you have made.
Course completely offered in italian
Course completely offered in english
The credits shown next to this symbol indicate the part of the course CFUs provided with Innovative teaching. These CFUs include:
Subject taught jointly with companies or organizations
Blended Learning & Flipped Classroom
Massive Open Online Courses (MOOC)
School of Industrial and Information Engineering
(Master of Science degree)(ord. 270) - MI (434) Engineering of Computing Systems
T2A - Sistemi e applicazioni dell'Informatica
Credits (CFU / ECTS)
Gamification studies the use of game elements and game design techniques in non-‐game contexts where the objectives transcend success in the game but have impact outside the gameworld. The goal of gamification is to learn from games to develop engaging experiences that can address real-‐world challenges such as the modification of social behavior. For instance, to improve driving behaviour using a speed camera lottery as done in Sweden, to improve city employee fitness, in education to get students more engaged, etc. Gamification is also an emerging business practice and several major companies are incorporating elements of videogames into the workplace.
This course provides an introduction to gamification starting with a short introduction to game design and the analysis of the game elements used in gamification scenarios. Next, it moves to the basic tools used in gamified systems (which exploits points, badge, and leaderboards). Then, it analyses the two major approaches to motivation psychology in gamification, behaviourism and self determination theory, discussing their limitations. Finally, it will examine existing gamification framework and their application.
Students will be graded based on a small group gamification project they will carry out at the end of the course. A list of possible project proposals will be provided by the instructor, but students may also propose projects of their own, provided they are approved by the professor.