Degree programme
Programme Structure
Show/Search Programme
Course Details
Save Document
Degree Programme
Degree Programme not available
Quantitative data
International context
Customized Schedule
Your customized time schedule has been disabled
Search a Professor
Search a Course
Search a Course (system prior D.M. n. 509)
Search Lessons taught in English

Semester (Sem)
1First Semester
2Second Semester
AAnnual course
Educational activities
BIdentifying activities
Course completely offered in italian
Course completely offered in english
--Not available
Innovative teaching
The credits shown next to this symbol indicate the part of the course CFUs provided with Innovative teaching.
These CFUs include:
  • Subject taught jointly with companies or organizations
  • Blended Learning & Flipped Classroom
  • Massive Open Online Courses (MOOC)
  • Soft Skills
Course Details
Academic Year 2014/2015
School School of Industrial and Information Engineering
Name (Master of Science degree)(ord. 270) - MI (434) Engineering of Computing Systems
Track T2B - Engineering of computing systems
Programme Year 2

Course Details
ID Code 096876
Course Type Mono-Disciplinary Course
Credits (CFU / ECTS) 5.0
Semester --
Course Description Gamification studies the use of game elements and game design techniques in non-‐game contexts where the objectives transcend success in the game but have impact outside the gameworld. The goal of gamification is to learn from games to develop engaging experiences that can address real-‐world challenges such as the modification of social behavior. For instance, to improve driving behaviour using a speed camera lottery as done in Sweden, to improve city employee fitness, in education to get students more engaged, etc. Gamification is also an emerging business practice and several major companies are incorporating elements of videogames into the workplace. This course provides an introduction to gamification starting with a short introduction to game design and the analysis of the game elements used in gamification scenarios. Next, it moves to the basic tools used in gamified systems (which exploits points, badge, and leaderboards). Then, it analyses the two major approaches to motivation psychology in gamification, behaviourism and self determination theory, discussing their limitations. Finally, it will examine existing gamification framework and their application. Grading Students will be graded based on a small group gamification project they will carry out at the end of the course. A list of possible project proposals will be provided by the instructor, but students may also propose projects of their own, provided they are approved by the professor.
Scientific-Disciplinary Sector (SSD)
Educational activities SSD Code SSD Description CFU

Schedule, add and removeAlphabetical groupProfessorLanguageTeaching Assignment Details
From (included)To (excluded)
--AZZZZLanzi Pierluca--
manifesti v. 3.5.13 / 3.5.13
Area Servizi ICT