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Information on didactic, research and institutional assignments on this page are certified by the University; more information, prepared by the professor, are available on the personal web page and in the curriculum vitae indicated on this webpage.
Information on professor
ProfessorMariani Ilaria
QualificationUntenured researcher legge 240/10 full time
Belonging DepartmentDipartimento di Design
Scientific-Disciplinary SectorICAR/13 - Design
Curriculum VitaeDownload CV (406.38Kb - 02/10/2018)
OrcIDhttps://orcid.org/0000-0002-2692-4178

Contacts
Professor's office hours
DepartmentFloorOfficeDayTimetableTelephoneFaxNotes
Classroom----MondayFrom 09:15
To 18:15
------
E-maililaria1.mariani@polimi.it
Professor's personal website--

Data source: RE.PUBLIC@POLIMI - Research Publications at Politecnico di Milano

List of publications and reserach products for the year 2024 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Voce (in dizionario o enciclopedia)
Online Players: Engagement, Immersion, and Absorption Across Secondary Worlds (Show >>)
Conference proceedings
Counter-Narratives Against Gender-Based Violence. A Twofold Perspective on Choices in Interactive Dramas (Show >>)
Misleading Design Implications of Adopting Embodied Interface in Everyday Objects (Show >>)


List of publications and reserach products for the year 2023 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Patents
WIRELESS SOLID STATE PORTABLE MEMORY AND DATA TRANSFER PROCESS (Show >>)
Conference proceedings
How Design Thinking can support the establishment of an EU GovTech ecosystem (Show >>)
Improving Public Services Accessibility Through Natural Language Processing: Challenges, Opportunities and Obstacles (Show >>)
Metodi e strumenti digitali per la partecipazione alla gestione del territorio. Un confronto tra le città europee. (Show >>)
Strengthening e-Participation through Design Thinking. Relevance for Better Digital Public Services  (Show >>)
Towards Better Public Sector Innovation. Co-designing Solutions to Improve Inclusion and Integration (Show >>)
Journal Articles
Conceptualising Digital Transformation in Cities: A Multi-Dimensional Framework for the Analysis of Public Sector Innovation (Show >>)
Design for Narrative Change. A pedagogical model for Interactive Digital Narratives (Show >>)
Translating data into narratives. Designing semantic interpretations for reflexive policy practices (Show >>)


List of publications and reserach products for the year 2022 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Contributions on scientific books
Context of the analysis and methodology (Show >>)
Framing Real-Life Experimentations as Case Studies (Show >>)
Science Gallery Dublin—Open Mind: Improving Mental Health of Young People (Show >>)
The funded projects of the Department of Design and their interactions with the basic design research (Show >>)
Traghettati in un mondo ‘altro’. Una riflessione critica sul mondo narrativo di Squid Game (Show >>)
Conference proceedings
A Wiki-Space Driven Approach To Reinforce Collective Learning (Show >>)
Making Public Administrations Reflect on Digital Transition: The Approach of the DIGISER Project (Show >>)
Scientific Books
DIGISER. Digital Innovation in Governance and Public Service Provision (Show >>)


List of publications and reserach products for the year 2021 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Contributions on scientific books
Post-digital Fairy Tales (Show >>)
Conference proceedings
Between digital and physical. Envisioning and prototyping smart material systems and artifacts from data-informed scenarios. (Show >>)
Designing Interactive Narratives for the Fashion System. MOOC and blended learning in a transdisciplinary design module (Show >>)
Fostering the Building of New Capacities in Responsible Research and Innovation through Co- Creation (Show >>)
How to design taskification in video games. A framework for purposeful game-based crowdsourcing (Show >>)
Interactive systems as storyworlds. An approach for building coherent interactive narratives (Show >>)
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR) (Show >>)
Presenting the joint workshop on games-human interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR) (Show >>)
Journal Articles
Location-based Mobile Games for a house museum. Insights from an educational design activity (Show >>)


List of publications and reserach products for the year 2020 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Contributions on scientific books
Cascina 9. Un progetto collaborativo per lo scambio di storie, competenze e produzioni tra attori del territorio (Show >>)
Contesto di riferimento. Interfacce, oggetti smart ed esperienza utente (Show >>)
Designing in an era of transformation comes with responsibility (Show >>)
Drawing User Interfaces. Interazioni situate e variabili (Show >>)
Hacking meanings. Nuovi significati per oggetti e interazioni (Show >>)
Interfacce utente. Naturali, tangibili e situate (Show >>)
Keeping coherence across thresholds. A narrative perspective in Hybrid Games (Show >>)
Metodo progettuale. Un percorso con l’utente al centro (Show >>)
Smart textile. Materiali tradizionali e tecnologie digitali (Show >>)
Conference proceedings
Other Worlds. When Worldbuilding and Roleplay Feed Speculation (Show >>)
Editorship of scientific books
Design Research in the Digital Era: Opportunities and Implications. Notes on Doctoral Research in Design 2020 (Show >>)
Hacking meanings. Interfacce e interazioni che alterano il senso delle cose (Show >>)
manifesti v. 3.5.17 / 3.5.17
Area Servizi ICT
14/04/2024