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Information on didactic, research and institutional assignments on this page are certified by the University; more information, prepared by the professor, are available on the personal web page and in the curriculum vitae indicated on this webpage.
Information on professor
ProfessorFerrise Francesco
QualificationFull professor full time
Belonging DepartmentDipartimento di Meccanica
Scientific-Disciplinary SectorING-IND/15 - Design Methods For Industrial Engineering
Curriculum VitaeDownload CV (123.27Kb - 19/11/2017)
OrcIDhttps://orcid.org/0000-0001-8951-8807

Contacts
Professor's office hours
DepartmentFloorOfficeDayTimetableTelephoneFaxNotes
Dipartimento di MeccanicaB22 - 1--WednesdayFrom 10:00
To 11:00
8232----
E-mailfrancesco.ferrise@polimi.it
Professor's personal websitehttp://ferrise.faculty.polimi.it

Data source: RE.PUBLIC@POLIMI - Research Publications at Politecnico di Milano

List of publications and reserach products for the year 2023 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Conference proceedings
A personalized expert guide for the hybrid museums of the future (Show >>)
A study on the potential of game based learning for sustainability education (Show >>)
Adding a Novel Olfactory Dimension to Multisensory Experience in Virtual Reality Training (Show >>)
Beyond the overview effect: a virtual reality experience for sustainability awareness in decision-making (Show >>)
Extended reality in industry: past, present and future perspectives (Show >>)
Impact of multisensory XR technologies on museum exhibition visits (Show >>)
Journal Articles
An open-source Olfactory Display to add the sense of smell to the Metaverse (Show >>)
Design of a sensor network for the quantitative analysis of sport climbing (Show >>)
Exploring the Intersection of Metaverse, Digital Twins, and AI in Training and Maintenance (Show >>)
Localization and Prediction of Visual Targets' Position in Immersive Virtual Reality (Show >>)


List of publications and reserach products for the year 2022 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Journal Articles
A design methodology for affective Virtual Reality (Show >>)
Affective Virtual Reality: How to Design Artificial Experiences Impacting Human Emotions (Show >>)
An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses (Show >>)
Sustainability awareness in engineering design through serious gaming (Show >>)


List of publications and reserach products for the year 2021 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Conference proceedings
ACCEPT – A SENSORIZED CLIMBING WALL FOR MOTOR REHABILITATION (Show >>)
BIOINSPIRED COMPUTATIONAL DESIGN: A CASE STUDY ON A 3D-PRINTED LAMP BASED ON THE PHYSALIS ALKEKENGI (Show >>)
Building an ecologically valid facial expression database – behind the scenes (Show >>)
DIGITAL COMMUNICATION TECHNOLOGIES TO SUPPORT END-USERS LEARNING FOR A SAFE RETURN TO SCHOOL DURING COVID-19 (Show >>)
MEMS-based Measurements in Virtual Reality: Setup an Electric Vehicle (Show >>)
Journal Articles
Affective Virtual Reality: How to Design Artificial Experiences Impacting Human Emotions (Show >>)
Design of a serious game for children to raise awareness on plastic pollution and promoting proenvironmental behaviors (Show >>)
Designing virtual environments for attitudes and behavioral change in plastic consumption: a comparison between concrete and numerical information (Show >>)
Development of an affective database made of interactive virtual environments (Show >>)
Exploring the Use of Virtual Reality to Support Environmentally Sustainable Behavior: A Framework to Design Experiences (Show >>)
Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior—A Study of the Potential of VR (Show >>)
Promoting eco-driving behavior through multisensory stimulation: a preliminary study on the use of visual and haptic feedback in a virtual reality driving simulator (Show >>)


List of publications and reserach products for the year 2020 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Contributions on scientific books
Sustainable Behaviour: A Framework for the Design of Products for Behaviour Change (Show >>)
Conference proceedings
Analysis of Energy Consumption in an Electric Vehicle through Virtual Reality Set-Up (Show >>)
DESIGN OF A SIMPLIFIED 3D-PRINTED ARTIFICIAL UNDERACTUATED HAND (Show >>)
Development of Virtual Reality Training Scenario for Avalanche Rescue (Show >>)
INDOOR MOBILE MAPPING SYSTEM AND CROWD SIMULATION TO SUPPORT SCHOOL REOPENING BECAUSE OF COVID-19: A CASE STUDY (Show >>)
Informing the Use of Visual Assets in Industrial Augmented Reality (Show >>)
RAISING VALUE AND SUSTAINABILITY AWARENESS FOR CRITICAL MATERIALS: A SERIOUS GAME FOR THE AEROSPACE SECTOR (Show >>)
Sustainability awareness in organizations through gamification and serious games: a systematic mapping (Show >>)
Journal Articles
Conveying trunk orientation information through a wearable tactile interface (Show >>)
Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior-A Study of the Potential of VR (Show >>)
Testing multisensory stimuli to drive thermal comfort and space perception using VR/AR: a design strategy to achieve energy saving (Show >>)


List of publications and reserach products for the year 2019 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Contributions on scientific books
Improving Maintenance Services through Virtual Reality (Show >>)
Improving multisensory user experience through olfactory stimuli (Show >>)
Conference proceedings
AIM: An Interactive Ashtray to Support Behavior Change through Gamification (Show >>)
Activating students through a tutorial-based approach: the case of the 'Virtual Prototyping' course (Show >>)
Effects of Coloured Ambient Light on Perceived Temperature for Energy Efficiency: A Preliminary Study in Virtual Reality (Show >>)
Exploring the use of color lights on the perception of indoor climate for energy efficiency in Virtual Reality (Show >>)
Multisensory Nudging: A Design Intervention for Sustainable Hand-Washing Behavior in Public Space (Show >>)
Using Virtual Reality To Test Human­-Robot Interaction During a Collaborative Task (Show >>)
Journal Articles
A wearable device to detect in real-time bimanual gestures of basketball players during training sessions (Show >>)
An olfactory display to study the integration of vision and olfaction in a Virtual Reality environment (Show >>)
Effects of Interpersonal Sensorimotor Synchronization on Dyadic Creativity: Gender matters (Show >>)
Simulating a Virtual Journey on Italian Alps through a Multisensory Mixed Reality Environment (Show >>)
Towards Augmented Reality manuals for Industry 4.0: a methodology (Show >>)
manifesti v. 3.5.10 / 3.5.10
Area Servizi ICT
01/10/2023