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Le informazioni sulla didattica, sulla ricerca e sui compiti istituzionali riportate in questa pagina sono certificate dall'Ateneo; ulteriori informazioni, redatte a cura del docente, sono disponibili sulla pagina web personale e nel curriculum vitae indicati nella scheda.
Informazioni
DocenteFerrise Francesco
QualificaProfessore ordinario a tempo pieno
Dipartimento d'afferenzaDipartimento di Meccanica
Settore Scientifico DisciplinareING-IND/15 - Disegno E Metodi Dell'Ingegneria Industriale
Curriculum VitaeScarica il CV (123.27Kb - 19/11/2017)
OrcIDhttps://orcid.org/0000-0001-8951-8807

Contatti
Orario di ricevimento
DipartimentoPianoUfficioGiornoOrarioTelefonoFaxNote
Dipartimento di MeccanicaB22 - 1---GiovedìDalle 10:00
Alle 11:00
8232---Su appuntamento - e-mail
E-mailfrancesco.ferrise@polimi.it
Pagina web redatta a cura del docentehttp://ferrise.faculty.polimi.it

Fonte dati: RE.PUBLIC@POLIMI - Research Publications at Politecnico di Milano

Elenco delle pubblicazioni e dei prodotti della ricerca per l'anno 2024 (Mostra tutto | Nascondi tutto)
Tipologia Titolo Pubblicazione/Prodotto
Articoli su riviste
A case study on digital training: benefits and unexplored opportunities (Mostra >>)
CalD3r and MenD3s: Spontaneous 3D Facial Expression Databases (Mostra >>)
Driving emotions: using virtual reality to explore the effect of low and high arousal on driver's attention (Mostra >>)
Enhancing Inclusive Education for Young Students with Special Needs through Mixed Reality: Exploring the Potential of CNC Milling Machine Application (Mostra >>)
Exploiting Virtual Reality to Design Exercises for the Recovery of Stroke Patients at Home (Mostra >>)


Elenco delle pubblicazioni e dei prodotti della ricerca per l'anno 2023 (Mostra tutto | Nascondi tutto)
Tipologia Titolo Pubblicazione/Prodotto
Contributo in Atti di convegno
A design methodology to exploit Virtual Reality for the recovery of stroke patients at home (Mostra >>)
A personalized expert guide for the hybrid museums of the future (Mostra >>)
A study on the potential of game based learning for sustainability education (Mostra >>)
Adding a Novel Olfactory Dimension to Multisensory Experience in Virtual Reality Training (Mostra >>)
Augmented and Virtual Reality in Education for Young Students with Special Needs: A CNC Milling Machine Application (Mostra >>)
Beyond the overview effect: a virtual reality experience for sustainability awareness in decision-making (Mostra >>)
Extended reality in industry: past, present and future perspectives (Mostra >>)
Impact of multisensory XR technologies on museum exhibition visits (Mostra >>)
Articoli su riviste
An open-source Olfactory Display to add the sense of smell to the Metaverse (Mostra >>)
Design of a sensor network for the quantitative analysis of sport climbing (Mostra >>)
Exploring the Intersection of Metaverse, Digital Twins, and Artificial Intelligence in Training and Maintenance (Mostra >>)
Localization and Prediction of Visual Targets' Position in Immersive Virtual Reality (Mostra >>)


Elenco delle pubblicazioni e dei prodotti della ricerca per l'anno 2022 (Mostra tutto | Nascondi tutto)
Tipologia Titolo Pubblicazione/Prodotto
Articoli su riviste
A design methodology for affective Virtual Reality (Mostra >>)
Affective Virtual Reality: How to Design Artificial Experiences Impacting Human Emotions (Mostra >>)
An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses (Mostra >>)
Sustainability awareness in engineering design through serious gaming (Mostra >>)


Elenco delle pubblicazioni e dei prodotti della ricerca per l'anno 2021 (Mostra tutto | Nascondi tutto)
Tipologia Titolo Pubblicazione/Prodotto
Contributo in Atti di convegno
ACCEPT – A SENSORIZED CLIMBING WALL FOR MOTOR REHABILITATION (Mostra >>)
BIOINSPIRED COMPUTATIONAL DESIGN: A CASE STUDY ON A 3D-PRINTED LAMP BASED ON THE PHYSALIS ALKEKENGI (Mostra >>)
Building an ecologically valid facial expression database – behind the scenes (Mostra >>)
DIGITAL COMMUNICATION TECHNOLOGIES TO SUPPORT END-USERS LEARNING FOR A SAFE RETURN TO SCHOOL DURING COVID-19 (Mostra >>)
MEMS-based Measurements in Virtual Reality: Setup an Electric Vehicle (Mostra >>)
Articoli su riviste
Affective Virtual Reality: How to Design Artificial Experiences Impacting Human Emotions (Mostra >>)
Design of a serious game for children to raise awareness on plastic pollution and promoting proenvironmental behaviors (Mostra >>)
Designing virtual environments for attitudes and behavioral change in plastic consumption: a comparison between concrete and numerical information (Mostra >>)
Development of an affective database made of interactive virtual environments (Mostra >>)
Exploring the Use of Virtual Reality to Support Environmentally Sustainable Behavior: A Framework to Design Experiences (Mostra >>)
Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior—A Study of the Potential of VR (Mostra >>)
Promoting eco-driving behavior through multisensory stimulation: a preliminary study on the use of visual and haptic feedback in a virtual reality driving simulator (Mostra >>)


Elenco delle pubblicazioni e dei prodotti della ricerca per l'anno 2020 (Mostra tutto | Nascondi tutto)
Tipologia Titolo Pubblicazione/Prodotto
Contributi su volumi (Capitolo o Saggio)
Sustainable Behaviour: A Framework for the Design of Products for Behaviour Change (Mostra >>)
Contributo in Atti di convegno
Analysis of Energy Consumption in an Electric Vehicle through Virtual Reality Set-Up (Mostra >>)
DESIGN OF A SIMPLIFIED 3D-PRINTED ARTIFICIAL UNDERACTUATED HAND (Mostra >>)
Development of Virtual Reality Training Scenario for Avalanche Rescue (Mostra >>)
INDOOR MOBILE MAPPING SYSTEM AND CROWD SIMULATION TO SUPPORT SCHOOL REOPENING BECAUSE OF COVID-19: A CASE STUDY (Mostra >>)
Informing the Use of Visual Assets in Industrial Augmented Reality (Mostra >>)
RAISING VALUE AND SUSTAINABILITY AWARENESS FOR CRITICAL MATERIALS: A SERIOUS GAME FOR THE AEROSPACE SECTOR (Mostra >>)
Sustainability awareness in organizations through gamification and serious games: a systematic mapping (Mostra >>)
Articoli su riviste
Conveying trunk orientation information through a wearable tactile interface (Mostra >>)
Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior-A Study of the Potential of VR (Mostra >>)
Testing multisensory stimuli to drive thermal comfort and space perception using VR/AR: a design strategy to achieve energy saving (Mostra >>)
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Area Servizi ICT
23/06/2024