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Information on didactic, research and institutional assignments on this page are certified by the University; more information, prepared by the professor, are available on the personal web page and in the curriculum vitae indicated on this webpage.
Information on professor
ProfessorFraternali Piero
QualificationFull professor full time
Belonging DepartmentDipartimento di Elettronica, Informazione e Bioingegneria
Scientific-Disciplinary SectorING-INF/05 - Information Processing Systems
Curriculum VitaeDownload CV (75.22Kb - 28/10/2011)

Professor's office hours
Dipartimento di Elettronica e Informazione----ThursdayFrom 10:00
To 11:00
02.2399.3640--By appointment by phone or email
Professor's personal websitehttp://home.dei.polimi.it/fraterna/

Data source: RE.PUBLIC@POLIMI - Research Publications at Politecnico di Milano

List of publications and reserach products for the year 2020
No product yet registered in the year 2020

List of publications and reserach products for the year 2019 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Abstract in Atti di convegno
Water saving tips, peer pressure, and gamification: long-term behavior change and rebound effects from a long experimental trial (Show >>)
Automatic feature extraction to support Mountains Mapping in OSM (Show >>)
Conference proceedings
Accelerating Deep Learning Inference on Mobile Systems (Show >>)
Algorithms for mountain peaks discovery: A comparison (Show >>)
An augmented reality game for energy awareness (Show >>)
Journal Articles
A Testing Framework for Multi-Sensor Mobile Applications (Show >>)
A virtual reality application for augmented panoramic mountain images (Show >>)
Designing an integrated socio-technical behaviour change system for energy saving (Show >>)
Funergy, a hybrid game for energy awareness (Show >>)
IEEE Access Special Section Editorial: Social Computing Applications for Smart Cities (Show >>)
Model-Driven Development of Gamified Applications (Show >>)
The Virtual Developer: Integrating Code Generation and Manual Development with Conflict Resolution (Show >>)
Visualizing and gamifying consumption data for resource saving: challenges, lessons learnt and a research agenda for the future (Show >>)
enCOMPASS, demonstrating the impact of gamification and persuasive visualizations for energy saving (Show >>)

List of publications and reserach products for the year 2018 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Contributions on scientific books
A Deep Learning Model for Identifying Mountain Summits in Digital Elevation Model Data (Show >>)
A Socio-Technical System Based on Gamification Towards Energy Savings (Show >>)
Crowdsourcing landforms for open GIS enrichment (Show >>)
Conference proceedings
A Location-Based Virtual Reality Application for Mountain Peak Detection (Show >>)
Journal Articles
A survey on the design of gamified systems for energy and water sustainability (Show >>)
Formal Semantics of OMG's Interaction Flow Modeling Language (IFML) for Mobile and Rich-Client Application Model Driven Development (Show >>)
Integrating behavioural change and gamified incentive modelling for stimulating water saving (Show >>)

List of publications and reserach products for the year 2017 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Abstract in Atti di convegno
How much can a single webcam tell to the operation of a water system? (Show >>)
A framework for regression testing of outdoor mobile applications (Show >>)
IFMLEdit.org: model driven rapid prototyping of mobile apps (Show >>)
Improving GISBuilder with runtime product preview (Show >>)
Contributions on scientific books
Gamified approaches for Water Management Systems: an Overview (Show >>)
Conference proceedings
Convolutional neural network for pixel-wise skyline detection (Show >>)
DROP and FUNERGY: Two gamified learning projects for water and energy conservation (Show >>)
Demo Abstract: SmartH2O, demonstrating the impact of gamification technologies for saving water (Show >>)
EnCOMPASS - An integrative approach to behavioural change for energy saving (Show >>)
Enabling agile web development through in-browser code generation and evaluation (Show >>)
Heterogeneous information integration for mountain augmented reality mobile apps (Show >>)
Online model editing, simulation and code generation for web and mobile applications (Show >>)
Journal Articles
A workload-dependent task assignment policy for crowdsourcing (Show >>)

List of publications and reserach products for the year 2016 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Abstract in Atti di convegno
ICT Solutions for Highly-Customized Water Demand Management Strategies (Show >>)
Using web content for informing water management in snow-dominated catchments (Show >>)
Crowdsourcing for top-K query processing over uncertain data (Show >>)
Conference proceedings
A comparison of methodological frameworks for digital learning game design (Show >>)
A framework for outdoor mobile augmented reality and its application to mountain peak detection (Show >>)
Behaviour change and incentive modelling for water saving: first results from the SmartH2O project (Show >>)
Compressing web Geodata for real-time environmental applications (Show >>)
Humans Fighting Uncertainty: Crowdsourcing for Top-K Query Processing (Show >>)
Multimedia on the Mountaintop: Using public snow images to improve water systems operation (Show >>)
SnowWatch: A multi-modal citizen science application (Show >>)
enCOMPASS: Collaborative Recommendations, Visualisation and Adaptive Control for Personalised Energy Saving (Show >>)
Journal Articles
Crowdsourcing for Top-K Query Processing over Uncertain Data (Show >>)
Estimating Snow Cover from Publicly Available Images (Show >>)
Using crowdsourced web content for informing water systems operations in snow-dominated catchments (Show >>)
manifesti v. 3.3.7 / 3.3.7
Area Servizi ICT