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Information on didactic, research and institutional assignments on this page are certified by the University; more information, prepared by the professor, are available on the personal web page and in the curriculum vitae indicated on this webpage.
Information on professor
ProfessorFraternali Piero
QualificationFull professor
Belonging DepartmentDipartimento di Elettronica, Informazione e Bioingegneria
Scientific-Disciplinary SectorING-INF/05 - Information Processing Systems
Curriculum VitaeDownload CV (75.22Kb - 28/10/2011)

Professor's office hours
Dipartimento di Elettronica e Informazione----WednesdayFrom 10:00
To 11:00
02.2399.3640--Previo appuntamento telefonico o via email
Professor's personal websitehttp://home.dei.polimi.it/fraterna/

Data source: RE.PUBLIC@POLIMI - Research Publications at Politecnico di Milano

List of publications and reserach products for the year 2019 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Journal Articles
IEEE Access Special Section Editorial: Social Computing Applications for Smart Cities (Show >>)
A Testing Framework for Multi-Sensor Mobile Applications (Show >>)
A virtual reality application for augmented panoramic mountain images (Show >>)
The Virtual Developer: Integrating Code Generation and Manual Development with Conflict Resolution (Show >>)
Visualizing and gamifying consumption data for resource saving: challenges, lessons learnt and a research agenda for the future (Show >>)
Designing an integrated socio-technical behaviour change system for energy saving (Show >>)
Funergy, a hybrid game for energy awareness (Show >>)
enCOMPASS, demonstrating the impact of gamification and persuasive visualizations for energy saving (Show >>)
Model-Driven Development of Gamified Applications (Show >>)
Conference proceedings
Accelerating Deep Learning Inference on Mobile Systems (Show >>)
Algorithms for mountain peaks discovery: A comparison (Show >>)
An augmented reality game for energy awareness (Show >>)
Automatic feature extraction to support Mountains Mapping in OSM (Show >>)

List of publications and reserach products for the year 2018 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Journal Articles
Formal Semantics of OMG's Interaction Flow Modeling Language (IFML) for Mobile and Rich-Client Application Model Driven Development (Show >>)
A survey on the design of gamified systems for energy and water sustainability (Show >>)
Integrating behavioural change and gamified incentive modelling for stimulating water saving (Show >>)
Contributions on scientific books
Crowdsourcing landforms for open GIS enrichment (Show >>)
A Deep Learning Model for Identifying Mountain Summits in Digital Elevation Model Data (Show >>)
A Socio-Technical System Based on Gamification Towards Energy Savings (Show >>)
Conference proceedings
A Location-Based Virtual Reality Application for Mountain Peak Detection (Show >>)

List of publications and reserach products for the year 2017 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Journal Articles
A workload-dependent task assignment policy for crowdsourcing (Show >>)
Scientific Books
Gamified approaches for Water Management Systems: an Overview (Show >>)
Conference proceedings
Online model editing, simulation and code generation for web and mobile applications (Show >>)
Demo Abstract: SmartH2O, demonstrating the impact of gamification technologies for saving water (Show >>)
Heterogeneous information integration for mountain augmented reality mobile apps (Show >>)
Enabling agile web development through in-browser code generation and evaluation (Show >>)
EnCOMPASS - An integrative approach to behavioural change for energy saving (Show >>)
Convolutional neural network for pixel-wise skyline detection (Show >>)
DROP and FUNERGY: Two gamified learning projects for water and energy conservation (Show >>)
Abstract in Atti di convegno
How much can a single webcam tell to the operation of a water system? (Show >>)
Improving GISBuilder with runtime product preview (Show >>)
IFMLEdit.org: model driven rapid prototyping of mobile apps (Show >>)
A framework for regression testing of outdoor mobile applications (Show >>)

List of publications and reserach products for the year 2016 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Journal Articles
Crowdsourcing for Top-K Query Processing over Uncertain Data (Show >>)
Estimating Snow Cover from Publicly Available Images (Show >>)
Using crowdsourced web content for informing water systems operations in snow-dominated catchments (Show >>)
Conference proceedings
Multimedia on the Mountaintop: Using public snow images to improve water systems operation (Show >>)
Humans Fighting Uncertainty: Crowdsourcing for Top-K Query Processing (Show >>)
A framework for outdoor mobile augmented reality and its application to mountain peak detection (Show >>)
SnowWatch: A multi-modal citizen science application (Show >>)
Compressing web Geodata for real-time environmental applications (Show >>)
Behaviour change and incentive modelling for water saving: first results from the SmartH2O project (Show >>)
Abstract in Atti di convegno
Using web content for informing water management in snow-dominated catchments (Show >>)
ICT Solutions for Highly-Customized Water Demand Management Strategies (Show >>)
Crowdsourcing for top-K query processing over uncertain data (Show >>)
enCOMPASS: Collaborative Recommendations, Visualisation and Adaptive Control for Personalised Energy Saving (Show >>)

List of publications and reserach products for the year 2015 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Conference proceedings
Champagne: A Web Tool for the Execution of Crowdsourcing Campaigns (Show >>)
Towards an unbiased approach for the evaluation of social data geolocation (Show >>)
When food matters: identifying food-related events on Twitter (Show >>)
Visualizing and gamifying water & energy consumption for behavior change (Show >>)
Graph Search of Software Models Using Multidimensional Scaling (Show >>)
Taxonomy-Based Discovery and Annotation of Functional Areas in the City (Show >>)
Designing bots in games with a purpose (Show >>)
Abstract in Atti di convegno
On the Role of Task Design in Crowdsourcing Campaigns (Show >>)
A comparison of methodological frameworks for digital learning game design (Show >>)
The impact of multinational enterprises on sustainable development: Can we use Web-based data to build new indicators? A pivot case on MNEs and infrastructure projects in sub-Saharan Africa (Show >>)
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