logo-polimi
Loading...
Degree programme
Programme Structure
Show/Search Programme
Degree Programme
International context
Customized Schedule
Your customized time schedule has been disabled
Enable
Search
Search a Professor
Professor's activities
Search a Course
Search a Course (system prior D.M. n. 509)
Search Lessons taught in English
Information on didactic, research and institutional assignments on this page are certified by the University; more information, prepared by the professor, are available on the personal web page and in the curriculum vitae indicated on this webpage.
Information on professor
ProfessorLoiacono Daniele
QualificationAssociate professor full time
Belonging DepartmentDipartimento di Elettronica, Informazione e Bioingegneria
Scientific-Disciplinary SectorING-INF/05 - Information Processing Systems
Curriculum VitaeDownload CV (170.58Kb - 17/01/2021)
OrcIDhttps://orcid.org/0000-0002-5355-0634

Contacts
Professor's office hours
DepartmentFloorOfficeDayTimetableTelephoneFaxNotes
Elettronica ed Informazione----MondayFrom 15:15
To 17:15
02.2399.3615--E`preferibile contattarmi via posta elettronica per prendere un appuntamento
E-maildaniele.loiacono@polimi.it
Professor's personal websitehttp://home.deib.polimi.it/loiacono

Data source: RE.PUBLIC@POLIMI - Research Publications at Politecnico di Milano

List of publications and reserach products for the year 2021 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Abstract in Atti di convegno
A multi-criteria conceptual design method using genetic algorithms to optimize structures’ cost and environmental impacts (Show >>)
Patents
Metodo e sistema implementati mediante computer per minimizzare costi strutturali, massimizzare lo spazio libero e minimizzare l'impatto ambientale in un design concettuale di edifici (Show >>)


List of publications and reserach products for the year 2020 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Conference proceedings
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation (Show >>)
Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development (Show >>)
Brain MRI Tumor Segmentation with Adversarial Networks (Show >>)
Brain Magnetic Resonance Imaging Generation using Generative Adversarial Networks (Show >>)
Short-Term Trajectory Planning in TORCS using Deep Reinforcement Learning (Show >>)
Journal Articles
An Educational Experience to Raise Awareness about Space Debris (Show >>)


List of publications and reserach products for the year 2019 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Conference proceedings
Heuristics for placing the spawn points in multiplayer first person shooters (Show >>)
Searching the latent space of a generative adversarial network to generate DOOM levels (Show >>)
Journal Articles
Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten (Show >>)


List of publications and reserach products for the year 2018 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Conference proceedings
An Integrated Framework for AI Assisted Level Design in 2D Platformers (Show >>)
DOOM Level Generation using Generative Adversarial Networks (Show >>)
ROBO3: a puzzle game to learn coding (Show >>)


List of publications and reserach products for the year 2017 (Show all details | Hide all details)
Type Title of the Publicaiton/Product
Conference proceedings
Fight or flight: Evolving maps for cube 2 to foster a fleeing behavior (Show >>)
manifesti v. 3.4.11 / 3.4.11
Area Servizi ICT
13/06/2021